Know what ships have radar, what ships have spotter planes, or which ones can wreck your CVs planes. So, how do we “know” the enemy? Take the time, to learn the ship types, classes, and what weapons, consumables, and gimmicks they bring to the game. How is this achieved? Obviously, you are not going to ever meet the player on the other team in real life, conduct a psycho-analysis of them or use that to exploit their individual game-play. In the quote above, Sun Tzu offers commanders (even here in Warships) his most basic premise on gaining victory over your enemies. In essence, I am not here answering just the How to Push, but more importantly, How to Play a Battleship.īefore I get to the real science of battleship play, I wanted to address the most basic way a player can improve and know when to push, and it is drawn from the age old book, T he Art of War, by Sun Tzu. I would offer that this argument is based on false assumptions, and will offer counter argument to this debate. Many see battleship play as something easy, something that even the worst players can hop onto, and exceed in. However, to offer up when to push in a battleship, I think it is important to reflect on all the nuances of battleship play, which show the true intricacy of proper play with the ship. Needless to say, the post motivated me to offer up my knowledge of when to push with a battleship. Even worse, his demise seems to come well before he can realize his goals in damage and impact on a game. When is the right time to push? He was clearly perplexed on battleship play and offered a variety of situations in which he found his battleship’s demise. I was recently reading a post from a fellow World of Warships player and I was intrigued because he posed a solid question.
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